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rmusser01 2 years ago
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@ -562,3 +562,5 @@ Drone hacking
* [nRF24L01+ sniffer - part 1 - Yveaux](https://yveaux.blogspot.com/2014/07/nrf24l01-sniffer-part-1.html)
* [GPS Spoofing Of UAV - YUAN Jian](https://www.syscan360.org/slides/2015_EN_GPSSpoofingofUav_YuanJian.pdf)
* [DEVIATIONTX WITH NRF24L01 MODULE, THE UNIVERSAL DRONE REMOTE CONTROL. - garagedrone](https://dronegarageblog.wordpress.com/2016/06/07/deviationtx-with-nrf24l01-module-the-universal-drone-remote/)
https://github.com/phodal/awesome-iot
https://github.com/V33RU/IoTSecurity101

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Draft/Games.md View File

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* [Talks & Presentations](#talks)
* [Tools](#tools)
https://www.youtube.com/user/L4DL4D2EUROPE/videos
* [Diablo1 Notes](https://github.com/sanctuary/notes)
* The aim of this project is to organize and cross-reference a collection of notes related to the inner workings of the Diablo 1 game engine.
@ -226,7 +221,6 @@ https://www.youtube.com/user/L4DL4D2EUROPE/videos
--------------
### Game Programming Papers
* [The TRIBES Engine Networking Model or How to Make the Internet Rock for Multi­player Games](http://www.pingz.com/wordpress/wp-content/uploads/2009/11/tribes_networking_model.pdf)
* This paper discusses the networking model developed to support a "real­time" multi­player gaming environment. This model is being developed for TRIBES II, and was first implemented in Starsiege TRIBES, a multi­player online team game published in December '98. The three major features of this model are: support for multiple data delivery requirements, partial object state updates and a packet delivery notification protocol.
@ -253,4 +247,16 @@ Reminder: Real hackers hack in silence. You all suck.
F8001BE1190CAED74BBDDAD78667877C84D1A128
```
```
### Sort
* [Fabien Sanglard's Website](http://fabiensanglard.net/)
* [Hack the Vote 2016 CTF "The Wall" Solution](https://zerosum0x0.blogspot.com/2016/11/hack-vote-wall-solution.html)
https://github.com/dsasmblr/game-hacking
https://github.com/dsasmblr/hacking-online-games
* [Diablo1 Notes](https://github.com/sanctuary/notes)
* The aim of this project is to organize and cross-reference a collection of notes related to the inner workings of the Diablo 1 game engine.
* [CS:GO RCE 0-day - Real World CTF Qualifiers 2018 - Perfect Blue](https://blog.perfect.blue/P90_Rush_B)
https://web.archive.org/web/20110926012139/http://insertcredit.com/2011/09/22/who-killed-videogames-a-ghost-story/

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